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f40f360a2c
godot
/
scene
/
3d
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Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
...
Also fix a potential regression from
3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
..
area.cpp
area.h
baked_light_instance.cpp
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
baked_light_instance.h
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
body_shape.cpp
Drop empty files that are not used anywhere
2016-06-18 19:46:30 +02:00
body_shape.h
bone_attachment.cpp
bone_attachment.h
camera.cpp
camera.h
character_camera.cpp
character_camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
collision_polygon.h
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
immediate_geometry.cpp
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
immediate_geometry.h
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
interpolated_camera.cpp
interpolated_camera.h
light.cpp
light.h
listener.cpp
listener.h
mesh_instance.cpp
Changed import workflow
2016-05-27 14:19:11 -03:00
mesh_instance.h
Changed import workflow
2016-05-27 14:19:11 -03:00
multimesh_instance.cpp
multimesh_instance.h
navigation_mesh.cpp
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
navigation_mesh.h
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
navigation.cpp
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
navigation.h
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
particles.cpp
particles.h
path.cpp
path.h
physics_body.cpp
Send body inout notifications after state is applied,
fixes
#4683
2016-06-17 16:45:10 -03:00
physics_body.h
physics_joint.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
quad.cpp
quad.h
ray_cast.cpp
ray_cast.h
room_instance.cpp
room_instance.h
scenario_fx.cpp
scenario_fx.h
SCsub
skeleton.cpp
make property not be applied in skeleton if not inside tree. This will eventually e changed.
Fixes
#5205
2016-06-29 18:39:29 -03:00
skeleton.h
spatial_indexer.cpp
spatial_indexer.h
spatial_player.cpp
spatial_player.h
spatial_sample_player.cpp
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
spatial_sample_player.h
spatial_stream_player.cpp
spatial_stream_player.h
spatial.cpp
better rewording
2016-06-11 17:25:43 -03:00
spatial.h
sprite_3d.cpp
Fix the +1 button to insert keyframes in Sprite and Sprite3D,
closes
#5422
2016-07-06 23:46:04 -03:00
sprite_3d.h
Fix the +1 button to insert keyframes in Sprite and Sprite3D,
closes
#5422
2016-07-06 23:46:04 -03:00
test_cube.cpp
test_cube.h
vehicle_body.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
vehicle_body.h
Add missing license headers in our source files (
#5255
)
2016-06-18 14:46:12 +02:00
visibility_notifier.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
visibility_notifier.h
visual_instance.cpp
visual_instance.h