godot/main
Fabio Alessandrelli f3c6ac1d71 Ignore thread models when compiling with NO_THREAD
The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).

This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
2020-09-23 11:24:01 +02:00
..
app_icon.png
main_builders.py Remove unused Python imports. 2020-09-10 11:38:52 +01:00
main_timer_sync.cpp
main_timer_sync.h
main.cpp Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
main.h
performance.cpp
performance.h
SCsub Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
splash_editor.png Donors: Add Gamblify, remove Interblock from splash screen 2020-09-16 16:10:35 +02:00
splash.png