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Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation - Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly. - Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false. - Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty. - PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not. - Fixed a few problems during reloading of C# scripts. |
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.. | ||
doc_classes | ||
editor | ||
config.py | ||
gdscript_compiler.cpp | ||
gdscript_compiler.h | ||
gdscript_editor.cpp | ||
gdscript_function.cpp | ||
gdscript_function.h | ||
gdscript_functions.cpp | ||
gdscript_functions.h | ||
gdscript_parser.cpp | ||
gdscript_parser.h | ||
gdscript_tokenizer.cpp | ||
gdscript_tokenizer.h | ||
gdscript.cpp | ||
gdscript.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |