godot/core/os
2017-01-13 19:24:28 -03:00
..
copymem.h
dir_access.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
dir_access.h
file_access.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
file_access.h
input_event.cpp Type renames: 2017-01-11 00:52:51 -03:00
input_event.h Made InputEvent use floating point coordinates. 2017-01-12 00:12:54 -03:00
input.cpp rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
input.h rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
keyboard.cpp
keyboard.h
main_loop.cpp Type renames: 2017-01-11 00:52:51 -03:00
main_loop.h Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
memory.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
memory.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
mutex.cpp
mutex.h
os.cpp Replace Engine version API by preexisting OS one 2017-01-13 18:25:49 +01:00
os.h Replace Engine version API by preexisting OS one 2017-01-13 18:25:49 +01:00
rw_lock.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
rw_lock.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h