godot/drivers/gles3
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
..
shaders -Add lightmapper 2017-12-14 09:01:27 -03:00
rasterizer_canvas_gles3.cpp -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
rasterizer_canvas_gles3.h
rasterizer_gles3.cpp Merge pull request #13264 from zatherz/feature/projectsettings_limits 2017-11-26 16:04:36 -03:00
rasterizer_gles3.h Add ability to opt-out buffer swapping in VS::draw() 2017-11-25 02:18:28 +01:00
rasterizer_scene_gles3.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
rasterizer_scene_gles3.h -Add lightmapper 2017-12-14 09:01:27 -03:00
rasterizer_storage_gles3.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
rasterizer_storage_gles3.h -Add lightmapper 2017-12-14 09:01:27 -03:00
SCsub
shader_compiler_gles3.cpp PropertyEditor: Filter out resource_local_to_scene 2017-12-10 00:18:10 +01:00
shader_compiler_gles3.h
shader_gles3.cpp Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
shader_gles3.h