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68 lines
3.2 KiB
XML
68 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSpinSlider" inherits="Range" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Godot editor's control for editing numeric values.
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</brief_description>
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<description>
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This [Control] node is used in the editor's Inspector dock to allow editing of numeric values. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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If the [member Range.step] value is [code]1[/code], the [EditorSpinSlider] will display up/down arrows, similar to [SpinBox]. If the [member Range.step] value is not [code]1[/code], a slider will be displayed instead.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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If [code]true[/code], the slider will not draw background.
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</member>
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<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="2" />
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<member name="hide_slider" type="bool" setter="set_hide_slider" getter="is_hiding_slider" default="false">
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If [code]true[/code], the slider and up/down arrows are hidden.
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</member>
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<member name="label" type="String" setter="set_label" getter="get_label" default="""">
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The text that displays to the left of the value.
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</member>
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<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false" keywords="enabled, disabled, editable">
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If [code]true[/code], the slider can't be interacted with.
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" is_bitfield="true" default="1" />
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<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
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<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="""">
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The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
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</member>
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</members>
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<signals>
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<signal name="grabbed">
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<description>
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Emitted when the spinner/slider is grabbed.
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</description>
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</signal>
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<signal name="ungrabbed">
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<description>
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Emitted when the spinner/slider is ungrabbed.
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</description>
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</signal>
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<signal name="updown_pressed">
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<description>
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Emitted when the updown button is pressed.
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</description>
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</signal>
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<signal name="value_focus_entered">
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<description>
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Emitted when the value form gains focus.
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</description>
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</signal>
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<signal name="value_focus_exited">
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<description>
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Emitted when the value form loses focus.
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</description>
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</signal>
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</signals>
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<theme_items>
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<theme_item name="updown" data_type="icon" type="Texture2D">
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Single texture representing both the up and down buttons.
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</theme_item>
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<theme_item name="updown_disabled" data_type="icon" type="Texture2D">
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Single texture representing both the up and down buttons, when the control is readonly or disabled.
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</theme_item>
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</theme_items>
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</class>
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