godot/servers/rendering/storage
2023-05-29 15:17:13 +03:00
..
camera_attributes_storage.cpp
camera_attributes_storage.h
environment_storage.cpp
environment_storage.h
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.h
mesh_storage.h
particles_storage.h
render_scene_buffers.cpp
render_scene_buffers.h
SCsub
texture_storage.h For GDExternal use, provides access to internal graphics handles for textures 2023-05-09 13:47:22 +10:00
utilities.cpp
utilities.h
variant_converters.h Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00