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Juan Linietsky f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
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core improved animation editor 2015-05-25 01:47:02 -03:00
demos Add input mapping GUI demo 2015-05-20 17:38:41 +02:00
doc -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
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modules -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
platform Fix building release target with debug symbols 2015-05-22 22:19:16 +02:00
scene improved animation editor 2015-05-25 01:47:02 -03:00
servers fixes on sample importing 2015-05-19 23:37:04 -03:00
tools improved animation editor 2015-05-25 01:47:02 -03:00
.gitignore small description improvement 2015-05-17 17:19:12 -03:00
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version.py version bump to stable 2015-05-21 15:03:21 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced