..
fileserver
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
icons
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
io_plugins
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
plugins
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
animation_editor.cpp
AnimationEditor: zoom using ctrl+wheel
2016-09-23 14:57:54 +02:00
animation_editor.h
array_property_edit.cpp
array_property_edit.h
asset_library_editor_plugin.cpp
asset_library_editor_plugin.h
call_dialog.cpp
call_dialog.h
code_editor.cpp
Allow turing off zero-padding for line numbers
2016-10-13 11:43:42 +02:00
code_editor.h
Refactor duplicated code
2016-10-10 10:39:58 +02:00
connections_dialog.cpp
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-04 16:05:25 +02:00
connections_dialog.h
create_dialog.cpp
Added a generic AStar implementation to Godot.
2016-09-13 18:17:18 -03:00
create_dialog.h
Added favorites and recent history to create dialog
2016-09-12 23:23:36 -03:00
dependency_editor.cpp
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_data.cpp
fix get_selected_nodes()
2016-09-10 17:50:20 -03:00
editor_data.h
fix get_selected_nodes()
2016-09-10 17:50:20 -03:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp
Append selected dir when openning dir with Editorfiledialog
2016-09-26 16:05:22 +08:00
editor_file_dialog.h
editor_file_system.cpp
-Added bindings to the resource filesystem for editor
2016-09-10 17:34:27 -03:00
editor_file_system.h
editor_fonts.cpp
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_fonts.h
editor_help.cpp
editor_help.h
editor_icons.h
editor_import_export.cpp
editor_import_export.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp
More custom theme support for editor
2016-09-20 20:41:57 +08:00
editor_log.h
More custom theme support for editor
2016-09-20 20:41:57 +08:00
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp
Won't change editor tabs when using External Editor.
2016-10-29 11:44:57 -02:00
editor_node.h
Merge pull request #6673 from J08nY/issue-update-spinner
2016-10-09 14:06:59 +02:00
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp
Merge pull request #6525 from vnen/plugin-bottom-show-hide
2016-09-18 20:06:10 +02:00
editor_plugin.h
Merge pull request #6525 from vnen/plugin-bottom-show-hide
2016-09-18 20:06:10 +02:00
editor_profiler.cpp
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp
-Added way to generate resource previews from script plugin.
2016-09-10 15:32:17 -03:00
editor_resource_preview.h
-Added way to generate resource previews from script plugin.
2016-09-10 15:32:17 -03:00
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
Improve debug focus behavior
2016-09-14 04:02:18 +02:00
editor_run.h
Improve debug focus behavior
2016-09-14 04:02:18 +02:00
editor_scale.cpp
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_scale.h
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_settings.cpp
Fix bug with saving last select language and remove warning
2016-10-30 23:21:59 +09:00
editor_settings.h
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp
-Added VeryLowDPI and MidDPI modes to Godot editor.
2016-09-13 11:05:47 -03:00
editor_themes.h
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
2016-09-11 10:05:46 -03:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp
Remove dead code in FileSystemDock
2016-10-23 23:38:49 +09:00
filesystem_dock.h
groups_editor.cpp
groups_editor.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-05 19:32:51 +02:00
multi_node_edit.h
node_dock.cpp
node_dock.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp
Project manager: grab focus on ok button after path selection.
2016-10-06 12:48:02 +02:00
project_manager.h
project_settings.cpp
project_settings.h
property_editor.cpp
Possibility to write node path by hand in exported NodePath variable ( #3486 )
2016-10-11 23:15:01 +02:00
property_editor.h
Modified resource menu for node scripts so it always goes through the new script wizard.
2016-09-12 19:32:09 -03:00
property_selector.cpp
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp
resources_dock.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp
Merge pull request #6945 from Hinsbart/script_dnd
2016-10-30 12:10:45 +01:00
scene_tree_dock.h
Merge pull request #6945 from Hinsbart/script_dnd
2016-10-30 12:10:45 +01:00
scene_tree_editor.cpp
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-27 16:32:41 +02:00
scene_tree_editor.h
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-27 16:32:41 +02:00
script_create_dialog.cpp
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
script_create_dialog.h
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
script_editor_debugger.cpp
Merge pull request #6479 from RandomShaper/improve-debug-focus
2016-10-03 11:36:01 +02:00
script_editor_debugger.h
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp
spatial_editor_gizmos.h