godot/servers
Rémi Verschelde f33d9dab5b Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
 - discrete: check if the body can "teleport" to the destination
 - continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.

The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
..
audio Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
physics Fix can_move_to and rename it for more clarity 2015-11-22 14:14:07 +01:00
physics_2d -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
spatial_sound Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
spatial_sound_2d Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
visual Merge pull request #2707 from akien-mga/master 2015-11-18 19:43:28 -03:00
audio_server.cpp
audio_server.h
physics_2d_server.cpp
physics_2d_server.h Expose softness parameter of pin joint to the editor. 2015-10-10 23:28:05 +03:00
physics_server.cpp
physics_server.h
register_server_types.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
register_server_types.h
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
server_wrap_mt_common.h
spatial_sound_2d_server.cpp
spatial_sound_2d_server.h
spatial_sound_server.cpp
spatial_sound_server.h
visual_server.cpp
visual_server.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00