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Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. |
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.. | ||
export_plugin.cpp | ||
export_plugin.h | ||
export_server.h | ||
export.cpp | ||
export.h |