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mirror of https://github.com/godotengine/godot.git synced 2025-03-01 23:21:39 +08:00
godot/platform
Fabio Alessandrelli e9df955e39 [Web] Fix closure compiler builds using BIGINT
When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).

Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.

This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00
..
android
ios Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
linuxbsd
macos Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
web [Web] Fix closure compiler builds using BIGINT 2023-10-21 14:02:22 +02:00
windows
register_platform_apis.h
SCsub