mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
72 lines
3.0 KiB
C++
72 lines
3.0 KiB
C++
/**************************************************************************/
|
|
/* world_2d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef WORLD_2D_H
|
|
#define WORLD_2D_H
|
|
|
|
#include "core/io/resource.h"
|
|
#include "scene/resources/world_2d.h"
|
|
#include "servers/physics_server_2d.h"
|
|
|
|
class VisibleOnScreenNotifier2D;
|
|
class Viewport;
|
|
struct SpatialIndexer2D;
|
|
|
|
class World2D : public Resource {
|
|
GDCLASS(World2D, Resource);
|
|
|
|
RID canvas;
|
|
mutable RID space;
|
|
mutable RID navigation_map;
|
|
|
|
HashSet<Viewport *> viewports;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
friend class Viewport;
|
|
|
|
public:
|
|
RID get_canvas() const;
|
|
RID get_space() const;
|
|
RID get_navigation_map() const;
|
|
|
|
PhysicsDirectSpaceState2D *get_direct_space_state();
|
|
|
|
void register_viewport(Viewport *p_viewport);
|
|
void remove_viewport(Viewport *p_viewport);
|
|
|
|
_FORCE_INLINE_ const HashSet<Viewport *> &get_viewports() { return viewports; }
|
|
|
|
World2D();
|
|
~World2D();
|
|
};
|
|
|
|
#endif // WORLD_2D_H
|