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404 lines
12 KiB
C++
404 lines
12 KiB
C++
/**************************************************************************/
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/* audio_stream_playlist.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "audio_stream_playlist.h"
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#include "core/math/math_funcs.h"
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#include "core/string/print_string.h"
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Ref<AudioStreamPlayback> AudioStreamPlaylist::instantiate_playback() {
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Ref<AudioStreamPlaybackPlaylist> playback_playlist;
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playback_playlist.instantiate();
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playback_playlist->playlist = Ref<AudioStreamPlaylist>(this);
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playback_playlist->_update_playback_instances();
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playbacks.insert(playback_playlist.operator->());
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return playback_playlist;
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}
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String AudioStreamPlaylist::get_stream_name() const {
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return "Playlist";
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}
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void AudioStreamPlaylist::set_list_stream(int p_stream_index, Ref<AudioStream> p_stream) {
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ERR_FAIL_COND(p_stream == this);
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ERR_FAIL_INDEX(p_stream_index, MAX_STREAMS);
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AudioServer::get_singleton()->lock();
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audio_streams[p_stream_index] = p_stream;
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for (AudioStreamPlaybackPlaylist *E : playbacks) {
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E->_update_playback_instances();
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}
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AudioServer::get_singleton()->unlock();
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}
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Ref<AudioStream> AudioStreamPlaylist::get_list_stream(int p_stream_index) const {
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ERR_FAIL_INDEX_V(p_stream_index, MAX_STREAMS, Ref<AudioStream>());
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return audio_streams[p_stream_index];
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}
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double AudioStreamPlaylist::get_bpm() const {
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for (int i = 0; i < stream_count; i++) {
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if (audio_streams[i].is_valid()) {
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double bpm = audio_streams[i]->get_bpm();
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if (bpm != 0.0) {
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return bpm;
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}
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}
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}
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return 0.0;
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}
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double AudioStreamPlaylist::get_length() const {
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double total_length = 0.0;
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for (int i = 0; i < stream_count; i++) {
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if (audio_streams[i].is_valid()) {
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double bpm = audio_streams[i]->get_bpm();
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int beat_count = audio_streams[i]->get_beat_count();
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if (bpm > 0.0 && beat_count > 0) {
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total_length += beat_count * 60.0 / bpm;
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} else {
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total_length += audio_streams[i]->get_length();
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}
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}
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}
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return total_length;
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}
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void AudioStreamPlaylist::set_stream_count(int p_count) {
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ERR_FAIL_COND(p_count < 0 || p_count > MAX_STREAMS);
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AudioServer::get_singleton()->lock();
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stream_count = p_count;
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AudioServer::get_singleton()->unlock();
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notify_property_list_changed();
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}
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int AudioStreamPlaylist::get_stream_count() const {
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return stream_count;
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}
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void AudioStreamPlaylist::set_fade_time(float p_time) {
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fade_time = p_time;
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}
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float AudioStreamPlaylist::get_fade_time() const {
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return fade_time;
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}
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void AudioStreamPlaylist::set_shuffle(bool p_shuffle) {
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shuffle = p_shuffle;
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}
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bool AudioStreamPlaylist::get_shuffle() const {
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return shuffle;
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}
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void AudioStreamPlaylist::set_loop(bool p_loop) {
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loop = p_loop;
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}
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bool AudioStreamPlaylist::has_loop() const {
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return loop;
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}
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void AudioStreamPlaylist::_validate_property(PropertyInfo &r_property) const {
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String prop = r_property.name;
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if (prop != "stream_count" && prop.begins_with("stream_")) {
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int stream = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
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if (stream >= stream_count) {
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r_property.usage = PROPERTY_USAGE_INTERNAL;
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}
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}
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}
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void AudioStreamPlaylist::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_stream_count", "stream_count"), &AudioStreamPlaylist::set_stream_count);
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ClassDB::bind_method(D_METHOD("get_stream_count"), &AudioStreamPlaylist::get_stream_count);
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ClassDB::bind_method(D_METHOD("get_bpm"), &AudioStreamPlaylist::get_bpm);
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ClassDB::bind_method(D_METHOD("set_list_stream", "stream_index", "audio_stream"), &AudioStreamPlaylist::set_list_stream);
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ClassDB::bind_method(D_METHOD("get_list_stream", "stream_index"), &AudioStreamPlaylist::get_list_stream);
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ClassDB::bind_method(D_METHOD("set_shuffle", "shuffle"), &AudioStreamPlaylist::set_shuffle);
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ClassDB::bind_method(D_METHOD("get_shuffle"), &AudioStreamPlaylist::get_shuffle);
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ClassDB::bind_method(D_METHOD("set_fade_time", "dec"), &AudioStreamPlaylist::set_fade_time);
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ClassDB::bind_method(D_METHOD("get_fade_time"), &AudioStreamPlaylist::get_fade_time);
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ClassDB::bind_method(D_METHOD("set_loop", "loop"), &AudioStreamPlaylist::set_loop);
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ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamPlaylist::has_loop);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shuffle"), "set_shuffle", "get_shuffle");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fade_time", PROPERTY_HINT_RANGE, "0,1,0.01,suffix:s"), "set_fade_time", "get_fade_time");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stream_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_STREAMS), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Streams,stream_,unfoldable,page_size=999,add_button_text=" + String(RTR("Add Stream"))), "set_stream_count", "get_stream_count");
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for (int i = 0; i < MAX_STREAMS; i++) {
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "stream_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_list_stream", "get_list_stream", i);
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}
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BIND_CONSTANT(MAX_STREAMS);
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}
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//////////////////////
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//////////////////////
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AudioStreamPlaybackPlaylist::~AudioStreamPlaybackPlaylist() {
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if (playlist.is_valid()) {
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playlist->playbacks.erase(this);
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}
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}
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void AudioStreamPlaybackPlaylist::stop() {
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active = false;
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for (int i = 0; i < playlist->stream_count; i++) {
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if (playback[i].is_valid()) {
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playback[i]->stop();
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}
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}
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}
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void AudioStreamPlaybackPlaylist::_update_order() {
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for (int i = 0; i < playlist->stream_count; i++) {
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play_order[i] = i;
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}
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if (playlist->shuffle) {
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for (int i = 0; i < playlist->stream_count; i++) {
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int swap_with = Math::rand() % uint32_t(playlist->stream_count);
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SWAP(play_order[i], play_order[swap_with]);
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}
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}
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}
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void AudioStreamPlaybackPlaylist::start(double p_from_pos) {
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if (active) {
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stop();
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}
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p_from_pos = MAX(0, p_from_pos);
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float pl_length = playlist->get_length();
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if (p_from_pos >= pl_length) {
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if (!playlist->loop) {
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return; // No loop, end.
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}
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p_from_pos = Math::fmod((float)p_from_pos, (float)pl_length);
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}
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_update_order();
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play_index = -1;
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double play_ofs = p_from_pos;
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for (int i = 0; i < playlist->stream_count; i++) {
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int idx = play_order[i];
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if (playlist->audio_streams[idx].is_valid()) {
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double bpm = playlist->audio_streams[idx]->get_bpm();
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int beat_count = playlist->audio_streams[idx]->get_beat_count();
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double length;
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if (bpm > 0.0 && beat_count > 0) {
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length = beat_count * 60.0 / bpm;
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} else {
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length = playlist->audio_streams[idx]->get_length();
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}
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if (play_ofs < length) {
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play_index = i;
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stream_todo = length - play_ofs;
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break;
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} else {
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play_ofs -= length;
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}
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}
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}
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if (play_index == -1) {
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return;
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}
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playback[play_order[play_index]]->start(play_ofs);
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fade_index = -1;
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loop_count = 0;
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active = true;
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}
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void AudioStreamPlaybackPlaylist::seek(double p_time) {
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stop();
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start(p_time);
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}
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int AudioStreamPlaybackPlaylist::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
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if (!active) {
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return 0;
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}
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double time_dec = (1.0 / AudioServer::get_singleton()->get_mix_rate());
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double fade_dec = (1.0 / playlist->fade_time) / AudioServer::get_singleton()->get_mix_rate();
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int todo = p_frames;
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while (todo) {
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int to_mix = MIN(todo, MIX_BUFFER_SIZE);
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playback[play_order[play_index]]->mix(mix_buffer, 1.0, to_mix);
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if (fade_index != -1) {
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playback[fade_index]->mix(fade_buffer, 1.0, to_mix);
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}
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offset += time_dec * to_mix;
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for (int i = 0; i < to_mix; i++) {
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*p_buffer = mix_buffer[i];
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stream_todo -= time_dec;
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if (stream_todo < 0) {
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//find next stream.
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int prev = play_order[play_index];
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for (int j = 0; j < playlist->stream_count; j++) {
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play_index++;
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if (play_index >= playlist->stream_count) {
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// No loop, exit.
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if (!playlist->loop) {
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for (int k = i; k < todo - i; k++) {
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p_buffer[k] = AudioFrame(0, 0);
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}
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todo = to_mix;
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active = false;
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break;
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}
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_update_order();
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play_index = 0;
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loop_count++;
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offset = time_dec * (to_mix - i);
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}
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if (playback[play_order[play_index]].is_valid()) {
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break;
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}
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}
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if (!active) {
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break;
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}
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if (!playback[play_order[play_index]].is_valid()) {
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todo = to_mix; // Weird error.
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active = false;
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break;
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}
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bool restart = true;
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if (prev == play_order[play_index]) {
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// Went back to the same one, continue loop (if it loops) or restart if it does not.
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if (playlist->audio_streams[prev]->has_loop()) {
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restart = false;
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}
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fade_index = -1;
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} else {
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// Move current mixed data to fade buffer.
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for (int j = i; j < to_mix; j++) {
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fade_buffer[j] = mix_buffer[j];
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}
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fade_index = prev;
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fade_volume = 1.0;
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}
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int idx = play_order[play_index];
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if (restart) {
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playback[idx]->start(0); // No loop, just cold-restart.
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playback[idx]->mix(mix_buffer + i, 1.0, to_mix - i); // Fill rest of mix buffer
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}
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// Update fade todo.
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double bpm = playlist->audio_streams[idx]->get_bpm();
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int beat_count = playlist->audio_streams[idx]->get_beat_count();
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if (bpm > 0.0 && beat_count > 0) {
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stream_todo = beat_count * 60.0 / bpm;
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} else {
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stream_todo = playlist->audio_streams[idx]->get_length();
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}
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}
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if (fade_index != -1) {
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*p_buffer += fade_buffer[i] * fade_volume;
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fade_volume -= fade_dec;
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if (fade_volume <= 0.0) {
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playback[fade_index]->stop();
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fade_index = -1;
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}
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}
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p_buffer++;
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}
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todo -= to_mix;
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}
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return p_frames;
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}
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void AudioStreamPlaybackPlaylist::tag_used_streams() {
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if (active) {
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playlist->audio_streams[play_order[play_index]]->tag_used(playback[play_order[play_index]]->get_playback_position());
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}
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playlist->tag_used(0);
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}
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int AudioStreamPlaybackPlaylist::get_loop_count() const {
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return loop_count;
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}
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double AudioStreamPlaybackPlaylist::get_playback_position() const {
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return offset;
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}
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bool AudioStreamPlaybackPlaylist::is_playing() const {
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return active;
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}
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void AudioStreamPlaybackPlaylist::_update_playback_instances() {
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stop();
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for (int i = 0; i < playlist->stream_count; i++) {
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if (playlist->audio_streams[i].is_valid()) {
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playback[i] = playlist->audio_streams[i]->instantiate_playback();
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} else {
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playback[i].unref();
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}
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}
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}
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