godot/modules/openxr/doc_classes
Malcolm Nixon 5b8b2a4e70 Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
..
OpenXRAction.xml
OpenXRActionMap.xml
OpenXRActionSet.xml
OpenXRAPIExtension.xml
OpenXRExtensionWrapperExtension.xml
OpenXRHand.xml Add ability to drive full-body avatars using OpenXRHand 2024-01-07 12:08:54 -05:00
OpenXRInteractionProfile.xml
OpenXRInteractionProfileMetadata.xml
OpenXRInterface.xml Add 3D MSAA and scaling support to GLES3 2023-12-05 10:01:00 +11:00
OpenXRIPBinding.xml