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Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> |
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.. | ||
api | ||
export | ||
app_delegate.h | ||
app_delegate.mm | ||
detect.py | ||
device_metrics.h | ||
device_metrics.m | ||
display_layer.h | ||
display_layer.mm | ||
display_server_iphone.h | ||
display_server_iphone.mm | ||
godot_app_delegate.h | ||
godot_app_delegate.m | ||
godot_iphone.mm | ||
godot_view_gesture_recognizer.h | ||
godot_view_gesture_recognizer.mm | ||
godot_view_renderer.h | ||
godot_view_renderer.mm | ||
godot_view.h | ||
godot_view.mm | ||
ios.h | ||
ios.mm | ||
joypad_iphone.h | ||
joypad_iphone.mm | ||
keyboard_input_view.h | ||
keyboard_input_view.mm | ||
logo.png | ||
main.m | ||
os_iphone.h | ||
os_iphone.mm | ||
platform_config.h | ||
SCsub | ||
tts_ios.h | ||
tts_ios.mm | ||
view_controller.h | ||
view_controller.mm | ||
vulkan_context_iphone.h | ||
vulkan_context_iphone.mm |