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godot
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3d
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Patrick Sean Klein
a1fe6ffa19
NavigationPolygon: Implement get/set_polygon fast paths.
2024-08-17 00:31:58 +02:00
..
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp
fog_material.h
height_map_shape_3d.cpp
height_map_shape_3d.h
importer_mesh.cpp
NavigationPolygon: Implement get/set_polygon fast paths.
2024-08-17 00:31:58 +02:00
importer_mesh.h
Optimize base and shadow meshes for cache
2024-08-16 07:36:12 -07:00
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp
navigation_mesh_source_geometry_data_3d.h
primitive_meshes.cpp
primitive_meshes.h
SCsub
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h