godot/modules/multiplayer
Rémi Verschelde 907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
..
doc_classes Use capitalized ID in the doc 2022-12-08 09:40:49 +08:00
editor [MP] Initial replication profiler. 2022-11-19 12:48:16 +01:00
config.py
multiplayer_debugger.cpp [MP] Initial replication profiler. 2022-11-19 12:48:16 +01:00
multiplayer_debugger.h [MP] Initial replication profiler. 2022-11-19 12:48:16 +01:00
multiplayer_spawner.cpp
multiplayer_spawner.h
multiplayer_synchronizer.cpp Fix MultiplayerSynchronizer::update_outbound_sync_time when replication_interval is not 0 2022-10-23 14:01:51 +08:00
multiplayer_synchronizer.h
register_types.cpp [MP] New default multiplayer_peer acting as server. 2022-11-20 14:17:20 +01:00
register_types.h
scene_cache_interface.cpp [MP] Improve network profiler. 2022-11-17 03:14:21 +01:00
scene_cache_interface.h
scene_multiplayer.cpp [MP] New default multiplayer_peer acting as server. 2022-11-20 14:17:20 +01:00
scene_multiplayer.h Merge pull request #68689 from Faless/mp/4.x_offline_is_server 2022-11-20 15:37:26 +01:00
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp [MP] RPC visibility. 2022-11-20 14:11:43 +01:00
scene_replication_interface.h [MP] RPC visibility. 2022-11-20 14:11:43 +01:00
scene_rpc_interface.cpp Unify String and StringName 2022-12-05 21:46:47 -05:00
scene_rpc_interface.h [MP] Improve network profiler. 2022-11-17 03:14:21 +01:00
SCsub