godot/platform/x11
Juan Linietsky 2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
..
export Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
context_gl_x11.cpp Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
context_gl_x11.h Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
crash_handler_x11.cpp Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
crash_handler_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
detect.py -Fix disable_3d flag 2018-07-21 17:26:49 -03:00
godot_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_x11.cpp -Project/Editor settings now use new inspector 2018-07-19 19:02:04 -03:00
os_x11.h Fix some more build issues after c69de2ba4 2018-07-20 11:56:18 +02:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
power_x11.cpp
power_x11.h
SCsub PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00