..
canvas_occlusion.glsl
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
canvas_sdf.glsl
Add 2D shadows and canvas SDF to OpenGL3 renderer
2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
canvas.glsl
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-18 17:26:17 -07:00
copy.glsl
Add 2D lights to OpenGL3 canvas renderer
2022-10-12 17:55:01 -07:00
cube_to_dp.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
cubemap_filter.glsl
Add GPUParticles to the OpenGL3 renderer.
2022-11-14 23:28:25 -08:00
effect_blur.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
lens_distorted.glsl
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00
particles_copy.glsl
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
particles.glsl
Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-07 23:16:10 +02:00
scene.glsl
Add SPECULAR_AMOUNT spatial light shader built-in
2023-05-04 09:15:12 +02:00
SCsub
Add Skeletons and Blend Shapes to the OpenGL renderer
2022-11-29 09:45:03 -08:00
skeleton.glsl
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
sky.glsl
Fix wobbly sky in stereoscopic OpenGL
2023-02-21 16:11:57 +11:00
stdlib_inc.glsl
Avoid branch in half2float in gl_compatibility renderer
2023-02-14 20:31:36 -08:00
tonemap_inc.glsl
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00
tonemap.glsl
Add multiview to the opengl3 driver
2022-10-21 21:00:32 -05:00