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physics
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Expose ShapeCast{2D,3D}::get_collision_result
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2024-08-15 16:20:13 +02:00 |
animated_sprite_2d.cpp
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Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
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2024-07-09 22:36:18 +02:00 |
animated_sprite_2d.h
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audio_listener_2d.cpp
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Expose is_part_of_edited_scene()
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2024-04-26 11:49:38 +02:00 |
audio_listener_2d.h
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audio_stream_player_2d.compat.inc
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audio_stream_player_2d.cpp
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
audio_stream_player_2d.h
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Fixed Timestep Interpolation: Fix behaviour on pause
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2024-07-07 16:48:17 +02:00 |
camera_2d.h
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Fix physics tick counter
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2024-07-07 19:04:05 +02:00 |
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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cpu_particles_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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Fix GPUParticles Inherit Velocity breaking with physics movement
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2024-07-02 01:46:57 +02:00 |
gpu_particles_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Fix physics tick counter
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2024-07-07 19:04:05 +02:00 |
navigation_agent_2d.h
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Fix physics tick counter
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2024-07-07 19:04:05 +02:00 |
navigation_link_2d.cpp
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navigation_link_2d.h
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navigation_obstacle_2d.cpp
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navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Fix NavigationRegion2D debug not clearing canvas item
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2024-06-10 19:07:57 +02:00 |
navigation_region_2d.h
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Improve NavigationRegion2D debug performance
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2024-05-28 19:36:35 +02:00 |
node_2d.cpp
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node_2d.h
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parallax_2d.cpp
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Merge pull request #94014 from markdibarry/parallax-snap
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2024-07-09 16:47:17 +02:00 |
parallax_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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path_2d.h
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polygon_2d.cpp
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polygon_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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skeleton_2d.cpp
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Physics interpolation: Fix 2D skinning
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2024-06-20 11:35:38 +02:00 |
skeleton_2d.h
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Physics interpolation: Fix 2D skinning
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2024-06-20 11:35:38 +02:00 |
sprite_2d.cpp
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Add alternative pixel rounding
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2024-06-29 10:33:39 -04:00 |
sprite_2d.h
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tile_map_layer.cpp
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Fix some TileMapLayer editing problems
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2024-06-29 18:18:54 +02:00 |
tile_map_layer.h
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Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
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2024-06-28 15:55:10 +02:00 |
tile_map.compat.inc
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tile_map.cpp
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Document converting a TileMap node to TileMapLayer using the editor
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2024-08-07 11:15:29 +02:00 |
tile_map.h
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Remove some TileMap dependencies from TileMapLayer
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2024-05-21 11:32:14 +02:00 |
touch_screen_button.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
visible_on_screen_notifier_2d.h
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