godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde f1abfbbeb1
Merge pull request #48837 from Soupstraw/shader-pi
Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
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render_forward_clustered.cpp Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
render_forward_clustered.h Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
scene_shader_forward_clustered.cpp Merge pull request #48837 from Soupstraw/shader-pi 2021-05-25 18:07:15 +02:00
scene_shader_forward_clustered.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
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