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default_theme
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Add custom background line colour to TextEdit and remove marked lines
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2021-05-22 14:41:55 +01:00 |
animation.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
animation.h
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Fix Animation tracks disabled by default
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2021-03-02 09:15:01 +01:00 |
audio_stream_sample.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
audio_stream_sample.h
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bit_map.cpp
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BitMask::create Don't request more memory than needed when size is a multiply of 8
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2021-05-08 13:04:41 +02:00 |
bit_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_effects.cpp
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
camera_effects.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
capsule_shape_2d.cpp
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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Disable backface collision with ConcavePolygonShape by default
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2021-03-18 11:30:22 -07:00 |
concave_polygon_shape_3d.h
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Disable backface collision with ConcavePolygonShape by default
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2021-03-18 11:30:22 -07:00 |
convex_polygon_shape_2d.cpp
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Rename Array.invert() to Array.reverse()
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2021-03-21 10:20:08 +00:00 |
convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
curve.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Hide extra options from various nodes if they're not enabled
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2021-03-02 09:25:09 -03:00 |
environment.h
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font.cpp
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Merge pull request #46045 from bruvzg/text_server_bmp_create
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2021-02-24 12:55:36 +01:00 |
font.h
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Merge pull request #46045 from bruvzg/text_server_bmp_create
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2021-02-24 12:55:36 +01:00 |
gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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2021-04-20 17:41:11 +02:00 |
height_map_shape_3d.h
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Heightmap collision shape support in Godot Physics
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2021-03-25 16:52:41 -07:00 |
line_shape_2d.cpp
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line_shape_2d.h
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material.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
material.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
mesh_data_tool.cpp
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MeshDataTool::create_from_surface Fail on invalid index data
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2021-02-23 21:37:32 +01:00 |
mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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mesh.cpp
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Assorted fixes to UV unwrapping and GPU lightmapper
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2021-05-03 18:10:34 +02:00 |
mesh.h
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Assorted fixes to UV unwrapping and GPU lightmapper
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2021-05-03 18:10:34 +02:00 |
multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
navigation_mesh.h
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Initialize class variables with default values in scene/ [2/2]
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2021-02-09 18:24:36 +01:00 |
packed_scene.cpp
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Fix crash when loading a scene containing an uncreatable type
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2021-02-25 23:58:30 +01:00 |
packed_scene.h
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particles_material.cpp
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Merge pull request #48955 from Calinou/editor-tweak-property-hints
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2021-05-25 11:44:43 +02:00 |
particles_material.h
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physics_material.cpp
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Allow values > 1 for friction and bounce in PhysicsMaterial
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2021-05-03 17:48:23 -07:00 |
physics_material.h
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polygon_path_finder.cpp
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Rename Array.invert() to Array.reverse()
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2021-03-21 10:20:08 +00:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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Fix normals of PrismMesh
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2021-05-16 23:01:53 +02:00 |
primitive_meshes.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
ray_shape_2d.cpp
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Bring the Raycast2D improvements to Rayshape2D
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2021-03-21 14:52:44 +01:00 |
ray_shape_2d.h
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ray_shape_3d.cpp
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ray_shape_3d.h
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rectangle_shape_2d.cpp
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
rectangle_shape_2d.h
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resource_format_text.cpp
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Make all file access 64-bit (uint64_t)
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2021-05-17 15:06:19 +02:00 |
resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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shader.h
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shape_2d.cpp
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
shape_2d.h
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Added option in project settings to draw Shape2D outlines
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2021-02-25 07:52:50 -07:00 |
shape_3d.cpp
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Expose get_debug_mesh in Shape3D to scripting API
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2021-04-29 18:18:39 -07:00 |
shape_3d.h
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skin.cpp
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skin.h
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sky_material.cpp
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Added constants PI, TAU and E to the shader language
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2021-05-25 12:15:08 +03:00 |
sky_material.h
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sky.cpp
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sky.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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Move SpriteFrames to its own file in the resources folder
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2021-03-16 02:00:47 -04:00 |
sprite_frames.h
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Move SpriteFrames to its own file in the resources folder
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2021-03-16 02:00:47 -04:00 |
style_box.cpp
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
style_box.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
surface_tool.cpp
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Update with experimental mesh optimizer.
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2021-05-22 08:58:50 -07:00 |
surface_tool.h
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Update with experimental mesh optimizer.
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2021-05-22 08:58:50 -07:00 |
syntax_highlighter.cpp
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syntax_highlighter.h
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text_file.cpp
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Rename File::get_len() get_length()
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2021-05-25 11:54:28 +01:00 |
text_file.h
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text_line.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_line.h
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text_paragraph.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_paragraph.h
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Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation.
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2021-03-29 17:26:53 +03:00 |
texture.cpp
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Make all file access 64-bit (uint64_t)
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2021-05-17 15:06:19 +02:00 |
texture.h
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Remove obsolete LargeTexture, it's no longer useful since 3.x
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2021-04-28 15:51:55 +02:00 |
theme.cpp
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Add theme_custom_type property to Control and Window
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2021-05-17 17:20:42 +03:00 |
theme.h
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Add theme_custom_type property to Control and Window
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2021-05-17 17:20:42 +03:00 |
tile_set.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
tile_set.h
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Fixes TileSet Y-sort not working and TileSet not saving correctly
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2021-05-21 10:13:37 +02:00 |
video_stream.h
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visual_shader_nodes.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
visual_shader_nodes.h
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Fix typos with codespell
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2021-05-20 12:38:56 +02:00 |
visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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visual_shader.cpp
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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2021-05-07 14:00:50 -06:00 |
visual_shader.h
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Fix typos with codespell
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2021-05-20 12:38:56 +02:00 |
world_2d.cpp
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Increase the default 2D gravity to 980.0
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2021-05-05 22:49:06 -04:00 |
world_2d.h
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
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2021-03-10 11:23:06 +01:00 |
world_3d.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
world_3d.h
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Remove Navigation2D/3D nodes, and move the navigation map to the world resource
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2021-03-10 11:23:06 +01:00 |
world_margin_shape_3d.cpp
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world_margin_shape_3d.h
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