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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
65 lines
3.2 KiB
C++
65 lines
3.2 KiB
C++
/*************************************************************************/
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/* denoise_wrapper.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "denoise_wrapper.h"
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#include "thirdparty/oidn/include/OpenImageDenoise/oidn.h"
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#include <stdio.h>
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void *oidn_denoiser_init() {
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OIDNDeviceImpl *device = oidnNewDevice(OIDN_DEVICE_TYPE_CPU);
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oidnCommitDevice(device);
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return device;
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}
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bool oidn_denoise(void *deviceptr, float *p_floats, int p_width, int p_height) {
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OIDNDeviceImpl *device = (OIDNDeviceImpl *)deviceptr;
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OIDNFilter filter = oidnNewFilter(device, "RTLightmap");
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oidnSetSharedFilterImage(filter, "color", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
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oidnSetSharedFilterImage(filter, "output", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
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oidnSetFilter1b(filter, "hdr", true);
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//oidnSetFilter1f(filter, "hdrScale", 1.0f);
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oidnCommitFilter(filter);
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oidnExecuteFilter(filter);
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const char *msg;
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bool success = true;
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if (oidnGetDeviceError(device, &msg) != OIDN_ERROR_NONE) {
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printf("LightmapDenoiser: %s\n", msg);
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success = false;
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}
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oidnReleaseFilter(filter);
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return success;
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}
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void oidn_denoiser_finish(void *device) {
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oidnReleaseDevice((OIDNDeviceImpl *)device);
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}
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