godot/misc/extension_api_validation
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
..
4.0-stable_4.1-stable.expected
4.1-stable_4.2-stable.expected
4.2-stable.expected Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00