godot/platform/javascript
Fabio Alessandrelli f13c7fc83e [HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.
2021-11-19 04:06:55 +01:00
..
api
export Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
js [HTML5] Fix input not focusing canvas. 2021-11-19 04:06:55 +01:00
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
display_server_javascript.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server_javascript.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
dom_keys.inc Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
emscripten_helpers.py
godot_audio.h
godot_js.h
http_client_javascript.cpp
http_client_javascript.h
javascript_main.cpp
javascript_runtime.cpp
javascript_singleton.cpp
logo.png
os_javascript.cpp Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
os_javascript.h
package-lock.json JS: Bump ansi-regex version for linter 2021-10-22 23:35:51 +02:00
package.json
platform_config.h
README.md
run_icon.png
SCsub

HTML5 platform port

This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for files used by this platform such as the HTML5 shell.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.