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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
54 lines
3.1 KiB
XML
54 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectDelay" inherits="AudioEffect" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.
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Two tap delay and feedback options.
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</brief_description>
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<description>
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Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0">
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Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
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</member>
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<member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active" default="false">
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If [code]true[/code], feedback is enabled.
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</member>
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<member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms" default="340.0">
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Feedback delay time in milliseconds.
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</member>
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<member name="feedback/level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db" default="-6.0">
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Sound level for [code]tap1[/code].
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</member>
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<member name="feedback/lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass" default="16000.0">
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Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
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</member>
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<member name="tap1/active" type="bool" setter="set_tap1_active" getter="is_tap1_active" default="true">
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If [code]true[/code], [code]tap1[/code] will be enabled.
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</member>
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<member name="tap1/delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms" default="250.0">
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[code]tap1[/code] delay time in milliseconds.
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</member>
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<member name="tap1/level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db" default="-6.0">
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Sound level for [code]tap1[/code].
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</member>
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<member name="tap1/pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan" default="0.2">
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Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
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</member>
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<member name="tap2/active" type="bool" setter="set_tap2_active" getter="is_tap2_active" default="true">
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If [code]true[/code], [code]tap2[/code] will be enabled.
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</member>
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<member name="tap2/delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms" default="500.0">
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[b]Tap2[/b] delay time in milliseconds.
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</member>
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<member name="tap2/level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db" default="-12.0">
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Sound level for [code]tap2[/code].
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</member>
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<member name="tap2/pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan" default="-0.4">
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Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right).
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</member>
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</members>
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</class>
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