godot/servers
PouleyKetchoupp f101349225 Fix applied rotation from moving platforms in move_and_slide
When synchronizing KinematicBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.

This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:04:57 -07:00
..
arvr
audio Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
camera
physics Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_2d Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
visual Portals - Improve UI and add shortcuts 2021-08-01 19:54:16 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
audio_server.h
camera_server.cpp
camera_server.h
physics_2d_server.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_2d_server.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_server.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
physics_server.h Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:04:57 -07:00
register_server_types.cpp Remove unused PhysicsShapeQueryResult & Physics2DShapeQueryResult 2021-07-05 11:21:15 -07:00
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server_callbacks.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server_callbacks.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_server.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
visual_server.h Portals - Improve UI and add shortcuts 2021-08-01 19:54:16 +01:00