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default_theme
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Better port handling connection for GraphEdit
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2021-08-12 09:09:24 +03:00 |
animation.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
animation.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
audio_stream_sample.cpp
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Invert how global_rate_scale value works, and rename it to playback_speed_scale
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2021-08-07 12:32:42 -03:00 |
audio_stream_sample.h
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bit_map.cpp
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bit_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_effects.cpp
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camera_effects.h
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canvas_item_material.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
canvas_item_material.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
capsule_shape_2d.cpp
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Improve CapsuleShape2D size clamping
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2021-08-11 21:39:18 +02:00 |
capsule_shape_2d.h
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Make radius & height in CapsuleShape2D independent
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2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
capsule_shape_3d.h
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
curve.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Validates set_sdfgi_cascades argument range
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2021-08-02 23:50:59 +08:00 |
environment.h
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font.cpp
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font.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
immediate_mesh.h
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line_shape_2d.cpp
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line_shape_2d.h
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material.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
material.h
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mesh_data_tool.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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mesh.cpp
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Enclose unused components in DISABLE_DEPRECATED
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2021-08-10 00:54:24 -04:00 |
mesh.h
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multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
navigation_mesh.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
packed_scene.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
packed_scene.h
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particles_material.cpp
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
particles_material.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
primitive_meshes.h
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Assign embedded text resource path earlier to prevent error on embedded scripts.
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2021-08-10 05:42:35 +01:00 |
resource_format_text.h
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Implement Resource UIDs
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2021-07-24 09:16:52 -03:00 |
SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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Preserve original name in shader params cache
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2021-08-05 18:31:08 -05:00 |
shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d_ccdik.cpp
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skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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skeleton_modification_2d_twoboneik.h
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skeleton_modification_2d.cpp
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skeleton_modification_2d.h
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skeleton_modification_stack_2d.cpp
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skeleton_modification_stack_2d.h
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skin.cpp
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skin.h
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sky_material.cpp
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sky_material.h
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sky.cpp
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sky.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
sprite_frames.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
style_box.cpp
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
style_box.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
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Fix crash when number of indices to optimize is not a multiple of 3
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2021-08-02 23:07:18 +08:00 |
surface_tool.h
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syntax_highlighter.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_line.h
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_paragraph.cpp
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_paragraph.h
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
texture.cpp
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Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
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2021-08-13 12:32:01 +03:00 |
texture.h
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Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
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2021-08-13 12:32:01 +03:00 |
theme.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
theme.h
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tile_set.cpp
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Merge pull request #51185 from timothyqiu/tile-data-enum-range
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2021-08-02 17:20:44 +02:00 |
tile_set.h
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
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2021-08-02 13:54:39 +02:00 |
video_stream.h
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visual_shader_nodes.cpp
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Merge pull request #51519 from Chaosus/vs_transform_operator
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2021-08-13 14:44:14 +02:00 |
visual_shader_nodes.h
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Changed TransformMult node to TransformOp in visual shaders
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2021-08-11 22:05:04 +03:00 |
visual_shader_particle_nodes.cpp
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visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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visual_shader.cpp
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Fix printing error about unsupported modifier on TransformUniform
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2021-08-12 19:40:45 +03:00 |
visual_shader.h
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Makes dictionary instead of string for visual shader version
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2021-08-02 21:34:19 +03:00 |
world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
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world_margin_shape_3d.cpp
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world_margin_shape_3d.h
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