godot/drivers/gles3/shaders
2017-07-15 23:24:37 -03:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas_shadow.glsl
canvas.glsl Fixed NinePatches not working on HTML5 2017-06-28 19:17:59 -04:00
copy.glsl -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 2017-06-26 22:58:46 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
effect_blur.glsl Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 2017-06-26 22:58:46 -03:00
resolve.glsl Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
scene.glsl Many fixes to improve GI Probe quality 2017-07-15 23:24:37 -03:00
screen_space_reflection.glsl Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
ssao_blur.glsl many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
ssao_minify.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
ssao.glsl Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
subsurf_scattering.glsl subsurface scattering is fixed and working again 2017-06-03 21:14:05 -03:00
tonemap.glsl -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00