godot/scene/3d
2021-05-25 21:30:40 -04:00
..
area_3d.cpp Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
area_3d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_3d.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
baked_lightmap.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
camera_3d.h
collision_object_3d.cpp Fix crash on debug shapes update if CollisionObject3D is not in tree 2021-05-22 17:26:03 +02:00
collision_object_3d.h Use the correct method in shape_owner_remove_shape 2021-05-09 18:58:19 +02:00
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp Create CollisionObject3D debug shapes using RS 2021-05-05 09:12:50 +02:00
collision_shape_3d.h Create CollisionObject3D debug shapes using RS 2021-05-05 09:12:50 +02:00
cpu_particles_3d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
cpu_particles_3d.h
decal.cpp
decal.h
gi_probe.cpp Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake 2021-05-16 14:01:01 +02:00
gi_probe.h
gpu_particles_3d.cpp Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
gpu_particles_3d.h Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
gpu_particles_collision_3d.cpp Fix typos with codespell 2021-05-20 12:38:56 +02:00
gpu_particles_collision_3d.h
immediate_geometry_3d.cpp
immediate_geometry_3d.h
light_3d.cpp
light_3d.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
listener_3d.cpp
listener_3d.h
mesh_instance_3d.cpp Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake 2021-05-16 14:01:01 +02:00
mesh_instance_3d.h Expose creating multiple-convex-collision static bodies to GDScript 2021-04-27 06:56:04 +03:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp Fix NavigationAgent3D not emitting "target_reached" Signal 2021-04-27 12:31:50 +02:00
navigation_agent_3d.h Fix NavigationAgent3D not emitting "target_reached" Signal 2021-04-27 12:31:50 +02:00
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp
node_3d.h
occluder_instance_3d.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
occluder_instance_3d.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
path_3d.cpp
path_3d.h
physics_body_3d.cpp Merge pull request #48860 from JohnM666/fix-basis-variant-initialization 2021-05-20 14:05:29 +02:00
physics_body_3d.h Merge pull request #48860 from JohnM666/fix-basis-variant-initialization 2021-05-20 14:05:29 +02:00
physics_joint_3d.cpp
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Merge pull request #47348 from nekomatata/raycast-3d-collide-fix 2021-05-12 22:13:08 +02:00
ray_cast_3d.h
reflection_probe.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp Unexpose methods and property for binding children to Bones 2021-05-24 16:44:17 +01:00
skeleton_3d.h Unexpose methods and property for binding children to Bones 2021-05-24 16:44:17 +01:00
skeleton_ik_3d.cpp SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-25 21:30:40 -04:00
skeleton_ik_3d.h SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-25 21:30:40 -04:00
soft_body_3d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
soft_body_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
sprite_3d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
vehicle_body_3d.cpp Unexpose _direct_state_changed in PhysicsBody 2021-04-22 23:20:58 -05:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visibility_notifier_3d.cpp
visibility_notifier_3d.h
visual_instance_3d.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
visual_instance_3d.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
xr_nodes.h