godot/platform/windows
Fredia Huya-Kouadio 2d3f6963b2 Update the visibility for the custom templates for all platforms
Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
..
doc_classes D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
export Update the visibility for the custom templates for all platforms 2024-12-17 13:08:47 -08:00
console_wrapper_windows.cpp Merge pull request #94839 from alvinhochun/win-set-console-mode 2024-09-18 11:15:22 +02:00
crash_handler_windows_seh.cpp Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
crash_handler_windows_signal.cpp [Windows] Fix loading debug symbol files over 2GB. 2024-12-11 17:42:47 +02:00
crash_handler_windows.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
detect.py SCons: Properly set SSE2 as baseline on x86_32 2024-12-12 22:44:44 +01:00
display_server_windows.cpp Add OS.get_version_alias() to return a human-readable Windows/macOS version number 2024-12-14 18:47:50 +01:00
display_server_windows.h Add OS.get_version_alias() to return a human-readable Windows/macOS version number 2024-12-14 18:47:50 +01:00
drop_target_windows.cpp fix drag-and-drop in windows 2024-10-24 19:43:30 +03:00
drop_target_windows.h fix drag-and-drop in windows 2024-10-24 19:43:30 +03:00
gl_manager_windows_angle.cpp Windows: Update ANGLE surface size when window is resized 2024-07-16 17:01:42 +08:00
gl_manager_windows_angle.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
gl_manager_windows_native.cpp Style: Add WARNING: as new comment admonition 2024-09-25 09:44:42 -05:00
gl_manager_windows_native.h [Windows] Disable G-SYNC in windowed mode 2024-06-29 13:40:15 +02:00
godot_console.ico
godot_res_wrap.rc [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
godot_res.rc
godot_windows.cpp [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
godot.ico
godot.natvis Windows: Expand godot.natvis type coverage 2024-11-11 13:47:14 -06:00
joypad_windows.cpp Get joypad's vendor ID, product ID, and name on Windows 2024-12-15 23:59:11 +01:00
joypad_windows.h Get joypad's vendor ID, product ID, and name on Windows 2024-12-15 23:59:11 +01:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp Style: Apply clang-tidy fixes (superficial) 2024-11-04 12:11:14 -06:00
native_menu_windows.h Don't include core/io/image.h in core/os/os.h 2024-10-18 19:04:19 +03:00
os_windows.cpp Add OS.get_version_alias() to return a human-readable Windows/macOS version number 2024-12-14 18:47:50 +01:00
os_windows.h Add OS.get_version_alias() to return a human-readable Windows/macOS version number 2024-12-14 18:47:50 +01:00
platform_config.h
platform_gl.h
platform_windows_builders.py SCons: Extend MinGW support & checks 2024-10-11 14:24:00 -05:00
README.md
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Avoid compiler error with RenderingContextDriverVulkanWindows. 2024-04-06 15:53:10 -07:00
SCsub Delete old unused code for VS project generation 2024-11-12 21:26:12 +02:00
tts_windows.cpp [Windows] Fix TTS events arriving out of order. 2024-11-22 11:10:37 +02:00
tts_windows.h [Windows] Fix TTS events arriving out of order. 2024-11-22 11:10:37 +02:00
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp [OS] Add functions to determine standard I/O device type. 2024-11-06 13:33:38 +02:00
windows_terminal_logger.h
windows_utils.cpp When calling code has length of string, pass it to parse_utf8 2024-12-01 08:31:22 +01:00
windows_utils.h Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation