mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
67 lines
2.9 KiB
C++
67 lines
2.9 KiB
C++
/*
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
//Initial Author Jackson Lee, 2014
|
|
|
|
#ifndef B3_GPU_PARALLEL_LINEAR_BVH_BROADPHASE_H
|
|
#define B3_GPU_PARALLEL_LINEAR_BVH_BROADPHASE_H
|
|
|
|
#include "Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h"
|
|
|
|
#include "b3GpuParallelLinearBvh.h"
|
|
|
|
class b3GpuParallelLinearBvhBroadphase : public b3GpuBroadphaseInterface
|
|
{
|
|
b3GpuParallelLinearBvh m_plbvh;
|
|
|
|
b3OpenCLArray<b3Int4> m_overlappingPairsGpu;
|
|
|
|
b3OpenCLArray<b3SapAabb> m_aabbsGpu;
|
|
b3OpenCLArray<int> m_smallAabbsMappingGpu;
|
|
b3OpenCLArray<int> m_largeAabbsMappingGpu;
|
|
|
|
b3AlignedObjectArray<b3SapAabb> m_aabbsCpu;
|
|
b3AlignedObjectArray<int> m_smallAabbsMappingCpu;
|
|
b3AlignedObjectArray<int> m_largeAabbsMappingCpu;
|
|
|
|
public:
|
|
b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue);
|
|
virtual ~b3GpuParallelLinearBvhBroadphase() {}
|
|
|
|
virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
|
|
virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
|
|
|
|
virtual void calculateOverlappingPairs(int maxPairs);
|
|
virtual void calculateOverlappingPairsHost(int maxPairs);
|
|
|
|
//call writeAabbsToGpu after done making all changes (createProxy etc)
|
|
virtual void writeAabbsToGpu();
|
|
|
|
virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
|
|
virtual cl_mem getOverlappingPairBuffer() { return m_overlappingPairsGpu.getBufferCL(); }
|
|
|
|
virtual cl_mem getAabbBufferWS() { return m_aabbsGpu.getBufferCL(); }
|
|
virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() { return m_aabbsGpu; }
|
|
|
|
virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() { return m_overlappingPairsGpu; }
|
|
virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() { return m_smallAabbsMappingGpu; }
|
|
virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() { return m_largeAabbsMappingGpu; }
|
|
|
|
virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() { return m_aabbsCpu; }
|
|
|
|
static b3GpuBroadphaseInterface* CreateFunc(cl_context context, cl_device_id device, cl_command_queue queue)
|
|
{
|
|
return new b3GpuParallelLinearBvhBroadphase(context, device, queue);
|
|
}
|
|
};
|
|
|
|
#endif
|