godot/servers/visual/rasterizer
2020-02-11 11:53:28 +01:00
..
shaders 2D lighting seems more or less complete. 2020-02-11 11:53:28 +01:00
rasterizer_canvas_rd.cpp 2D lighting seems more or less complete. 2020-02-11 11:53:28 +01:00
rasterizer_canvas_rd.h 2D lighting seems more or less complete. 2020-02-11 11:53:28 +01:00
rasterizer_rd.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
rasterizer_rd.h basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
rasterizer_scene_forward_rd.cpp Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_scene_forward_rd.h Texture refactor 2020-02-11 11:53:26 +01:00
rasterizer_storage_rd.cpp Added ability to retrieve back textures stored on GPU 2020-02-11 11:53:28 +01:00
rasterizer_storage_rd.h Normalmapping and Specularmapping working in 2D engine 2020-02-11 11:53:28 +01:00
rasterizer.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
rasterizer.h Normalmapping and Specularmapping working in 2D engine 2020-02-11 11:53:28 +01:00
render_pipeline_vertex_format_cache_rd.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
render_pipeline_vertex_format_cache_rd.h Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
SCsub A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
shader_rd.cpp Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
shader_rd.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00