godot/scene/gui/gradient_edit.h
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00

86 lines
3.7 KiB
C++

/*************************************************************************/
/* gradient_edit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GRADIENT_EDIT_H
#define GRADIENT_EDIT_H
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
#include "scene/resources/gradient.h"
class GradientEdit : public Control {
GDCLASS(GradientEdit, Control);
PopupPanel *popup = nullptr;
ColorPicker *picker = nullptr;
bool grabbing = false;
int grabbed = -1;
Vector<Gradient::Point> points;
Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
Ref<Gradient> gradient_cache;
Ref<GradientTexture1D> preview_texture;
// Make sure to use the scaled value below.
const int BASE_SPACING = 3;
const int BASE_POINT_WIDTH = 8;
int draw_spacing = BASE_SPACING;
int draw_point_width = BASE_POINT_WIDTH;
void _draw_checker(int x, int y, int w, int h);
void _color_changed(const Color &p_color);
int _get_point_from_pos(int x);
void _show_color_picker();
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
public:
void set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors);
Vector<real_t> get_offsets() const;
Vector<Color> get_colors() const;
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();
void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
Gradient::InterpolationMode get_interpolation_mode();
ColorPicker *get_picker();
virtual Size2 get_minimum_size() const override;
GradientEdit();
virtual ~GradientEdit();
};
#endif // GRADIENT_EDIT_H