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animated_texture.cpp
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animated_texture.h
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animation_library.cpp
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animation_library.h
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animation.cpp
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Merge pull request #87817 from Dheatly23/fix-87813
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2024-02-12 13:34:22 +01:00 |
animation.h
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atlas_texture.cpp
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atlas_texture.h
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audio_stream_polyphonic.cpp
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audio_stream_polyphonic.h
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audio_stream_wav.cpp
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audio_stream_wav.h
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bit_map.cpp
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bit_map.h
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bone_map.cpp
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bone_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_attributes.cpp
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camera_attributes.h
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camera_texture.cpp
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camera_texture.h
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canvas_item_material.cpp
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canvas_item_material.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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compressed_texture.cpp
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compressed_texture.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve_texture.cpp
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curve_texture.h
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curve.cpp
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curve.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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environment.h
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fog_material.cpp
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fog_material.h
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font.compat.inc
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.cpp
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.h
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
gradient_texture.cpp
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gradient_texture.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Add HeightMapShape3D functions to get min / max height
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2024-02-04 01:23:30 +01:00 |
height_map_shape_3d.h
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Add HeightMapShape3D functions to get min / max height
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2024-02-04 01:23:30 +01:00 |
image_texture.cpp
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image_texture.h
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immediate_mesh.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
immediate_mesh.h
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importer_mesh.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
importer_mesh.h
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label_settings.cpp
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label_settings.h
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material.cpp
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Fix ShaderMaterial::_property_get_revert crash when given non-exist p_name
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2024-01-29 10:39:51 +08:00 |
material.h
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mesh_data_tool.compat.inc
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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mesh_texture.cpp
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mesh_texture.h
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mesh.cpp
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mesh.h
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multimesh.cpp
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multimesh.h
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navigation_mesh_source_geometry_data_2d.cpp
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navigation_mesh_source_geometry_data_2d.h
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navigation_mesh_source_geometry_data_3d.cpp
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navigation_mesh_source_geometry_data_3d.h
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navigation_mesh.cpp
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Add NavigationMesh border_size property for tile baking
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2024-01-19 17:31:36 +01:00 |
navigation_mesh.h
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Add NavigationMesh border_size property for tile baking
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2024-01-19 17:31:36 +01:00 |
navigation_polygon.cpp
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Fix property hints for parsed collision mask
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2024-02-09 20:44:14 +01:00 |
navigation_polygon.h
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Add NavigationPolygon border_size property for tile baking
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2024-02-05 00:38:28 +01:00 |
packed_scene.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
packed_scene.h
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particle_process_material.cpp
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particle_process_material.h
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physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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Support immediately update ui after resizing placeholder* texture
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2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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portable_compressed_texture.cpp
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portable_compressed_texture.h
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primitive_meshes.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
primitive_meshes.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shader_include.cpp
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shader_include.h
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shader.cpp
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shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d_ccdik.cpp
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skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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skeleton_modification_2d_twoboneik.h
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skeleton_modification_2d.cpp
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skeleton_modification_2d.h
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skeleton_modification_stack_2d.cpp
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skeleton_modification_stack_2d.h
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skeleton_profile.cpp
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skeleton_profile.h
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skin.cpp
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skin.h
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sky_material.cpp
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sky_material.h
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sky.cpp
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Make ShaderMaterial always the last option in inspector resource dropdowns
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2024-02-05 21:49:17 +01:00 |
sky.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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sprite_frames.h
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style_box_flat.cpp
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style_box_flat.h
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style_box_line.cpp
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style_box_line.h
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style_box_texture.cpp
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style_box_texture.h
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style_box.cpp
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style_box.h
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surface_tool.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
surface_tool.h
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syntax_highlighter.cpp
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syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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text_line.h
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text_paragraph.cpp
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text_paragraph.h
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
texture_rd.cpp
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Avoid saving the texture_rd_rid property of TextureRD resources
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2024-01-24 10:34:51 -08:00 |
texture_rd.h
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texture.cpp
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texture.h
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theme.cpp
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theme.h
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tile_set.compat.inc
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tile_set.cpp
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Change TileMapEditor to TileMapLayerEditor
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2024-02-12 10:11:45 +01:00 |
tile_set.h
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Change TileMapEditor to TileMapLayerEditor
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2024-02-12 10:11:45 +01:00 |
video_stream.cpp
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video_stream.h
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visual_shader_nodes.cpp
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visual_shader_nodes.h
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visual_shader_particle_nodes.cpp
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visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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visual_shader.cpp
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Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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2024-02-08 10:53:24 +01:00 |
visual_shader.h
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Check is the ref shader valid in visual shader's update_option_menu
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2024-01-25 11:54:23 +08:00 |
world_2d.cpp
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world_2d.h
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world_3d.cpp
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Add means for fixing navmap synchronization errors
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2024-02-11 21:06:47 +01:00 |
world_3d.h
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world_boundary_shape_2d.cpp
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world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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