godot/scene/2d
Jorrit Rouwe eff7f27c48 Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D
After change c118256865 the body state is synched 2x, but this is only needed if _integrate_forces is overridden.

Adding this extra if increases the FPS by 2.5% in a heavy physics scene, see: https://github.com/godot-jolt/godot-jolt/discussions/611
2023-09-26 21:19:58 +02:00
..
animated_sprite_2d.cpp [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
animated_sprite_2d.h
area_2d.cpp
area_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp Merge pull request #81641 from MewPurPur/bus-go-brrrr-2 2023-09-17 14:47:29 +02:00
audio_stream_player_2d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp
cpu_particles_2d.h
gpu_particles_2d.cpp Fix various typos with codespell 2023-09-12 08:54:18 +02:00
gpu_particles_2d.h Fix various typos with codespell 2023-09-12 08:54:18 +02:00
joint_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
joint_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_2d.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
navigation_agent_2d.h
navigation_link_2d.cpp
navigation_link_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_region_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
node_2d.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp [Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 12:53:06 +02:00
physical_bone_2d.h
physics_body_2d.cpp Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D 2023-09-26 21:19:58 +02:00
physics_body_2d.h
polygon_2d.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
polygon_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp
shape_cast_2d.h
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.compat.inc Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
tile_map.cpp Fix animated tile time-slice calculation accumulating float errors 2023-09-26 12:07:42 +02:00
tile_map.h Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h