mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
e4213e66b2
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
98 lines
3.8 KiB
C++
98 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* mesh_library.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GRID_THEME_H
|
|
#define GRID_THEME_H
|
|
|
|
#include "map.h"
|
|
#include "mesh.h"
|
|
#include "resource.h"
|
|
#include "scene/3d/navigation_mesh.h"
|
|
#include "shape.h"
|
|
|
|
class MeshLibrary : public Resource {
|
|
|
|
GDCLASS(MeshLibrary, Resource);
|
|
RES_BASE_EXTENSION("meshlib");
|
|
|
|
public:
|
|
struct ShapeData {
|
|
Ref<Shape> shape;
|
|
Transform local_transform;
|
|
};
|
|
struct Item {
|
|
String name;
|
|
Ref<Mesh> mesh;
|
|
Vector<ShapeData> shapes;
|
|
Ref<Texture> preview;
|
|
Ref<NavigationMesh> navmesh;
|
|
};
|
|
|
|
Map<int, Item> item_map;
|
|
|
|
void _set_item_shapes(int p_item, const Array &p_shapes);
|
|
Array _get_item_shapes(int p_item) const;
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void create_item(int p_item);
|
|
void set_item_name(int p_item, const String &p_name);
|
|
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
|
|
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
|
|
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
|
|
void set_item_preview(int p_item, const Ref<Texture> &p_preview);
|
|
String get_item_name(int p_item) const;
|
|
Ref<Mesh> get_item_mesh(int p_item) const;
|
|
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
|
|
Vector<ShapeData> get_item_shapes(int p_item) const;
|
|
Ref<Texture> get_item_preview(int p_item) const;
|
|
|
|
void remove_item(int p_item);
|
|
bool has_item(int p_item) const;
|
|
|
|
void clear();
|
|
|
|
int find_item_by_name(const String &p_name) const;
|
|
|
|
Vector<int> get_item_list() const;
|
|
int get_last_unused_item_id() const;
|
|
|
|
MeshLibrary();
|
|
~MeshLibrary();
|
|
};
|
|
|
|
#endif // CUBE_GRID_THEME_H
|