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cd2070c684
Implements an Audio bus effect that outputs the audio from the bus into a wav file Now channels audio recording into an AudioStreamSample instead of saving to wav
156 lines
4.8 KiB
C++
156 lines
4.8 KiB
C++
/*************************************************************************/
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/* audio_stream_sample.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIOSTREAMSAMPLE_H
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#define AUDIOSTREAMSAMPLE_H
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#include "servers/audio/audio_stream.h"
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class AudioStreamSample;
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class AudioStreamPlaybackSample : public AudioStreamPlayback {
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GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback)
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enum {
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MIX_FRAC_BITS = 13,
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MIX_FRAC_LEN = (1 << MIX_FRAC_BITS),
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MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
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};
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struct IMA_ADPCM_State {
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int16_t step_index;
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int32_t predictor;
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/* values at loop point */
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int16_t loop_step_index;
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int32_t loop_predictor;
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int32_t last_nibble;
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int32_t loop_pos;
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int32_t window_ofs;
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} ima_adpcm[2];
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int64_t offset;
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int sign;
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bool active;
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friend class AudioStreamSample;
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Ref<AudioStreamSample> base;
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template <class Depth, bool is_stereo, bool is_ima_adpcm>
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void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm);
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public:
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virtual void start(float p_from_pos = 0.0);
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virtual void stop();
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virtual bool is_playing() const;
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virtual int get_loop_count() const; //times it looped
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virtual float get_playback_position() const;
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virtual void seek(float p_time);
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virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
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AudioStreamPlaybackSample();
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};
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class AudioStreamSample : public AudioStream {
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GDCLASS(AudioStreamSample, AudioStream)
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RES_BASE_EXTENSION("sample")
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public:
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enum Format {
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FORMAT_8_BITS,
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FORMAT_16_BITS,
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FORMAT_IMA_ADPCM
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};
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enum LoopMode {
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LOOP_DISABLED,
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LOOP_FORWARD,
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LOOP_PING_PONG
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};
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private:
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friend class AudioStreamPlaybackSample;
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enum {
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DATA_PAD = 16 //padding for interpolation
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};
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Format format;
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LoopMode loop_mode;
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bool stereo;
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int loop_begin;
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int loop_end;
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int mix_rate;
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void *data;
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uint32_t data_bytes;
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protected:
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static void _bind_methods();
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public:
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void set_format(Format p_format);
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Format get_format() const;
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void set_loop_mode(LoopMode p_loop_mode);
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LoopMode get_loop_mode() const;
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void set_loop_begin(int p_frame);
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int get_loop_begin() const;
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void set_loop_end(int p_frame);
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int get_loop_end() const;
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void set_mix_rate(int p_hz);
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int get_mix_rate() const;
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void set_stereo(bool p_enable);
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bool is_stereo() const;
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virtual float get_length() const; //if supported, otherwise return 0
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void set_data(const PoolVector<uint8_t> &p_data);
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PoolVector<uint8_t> get_data() const;
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void save_to_wav(String p_path);
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virtual Ref<AudioStreamPlayback> instance_playback();
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virtual String get_stream_name() const;
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AudioStreamSample();
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~AudioStreamSample();
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};
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VARIANT_ENUM_CAST(AudioStreamSample::Format)
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VARIANT_ENUM_CAST(AudioStreamSample::LoopMode)
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#endif // AUDIOSTREAMSample_H
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