mirror of
https://github.com/godotengine/godot.git
synced 2025-02-11 22:35:15 +08:00
An additional project setting under rendering/gles2/compatibility with the name enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION in GLES2 shader on Android when it is supported by the shader compiler. This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60 and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that support the highp (high precision) modifier. |
||
---|---|---|
.. | ||
alsa | ||
alsamidi | ||
coreaudio | ||
coremidi | ||
dummy | ||
gl_context | ||
gles2 | ||
gles3 | ||
png | ||
pulseaudio | ||
unix | ||
wasapi | ||
windows | ||
winmidi | ||
xaudio2 | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |