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The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
58 lines
1.8 KiB
Python
58 lines
1.8 KiB
Python
#!/usr/bin/env python
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from detect import get_ndk_version
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from distutils.version import LooseVersion
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Import('env')
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android_files = [
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'os_android.cpp',
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'file_access_android.cpp',
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'audio_driver_opensl.cpp',
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'file_access_jandroid.cpp',
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'dir_access_jandroid.cpp',
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'thread_jandroid.cpp',
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'audio_driver_jandroid.cpp',
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'java_godot_lib_jni.cpp',
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'java_class_wrapper.cpp',
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'java_godot_wrapper.cpp',
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'java_godot_io_wrapper.cpp',
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#'power_android.cpp'
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]
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env_android = env.Clone()
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android_objects = []
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for x in android_files:
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android_objects.append(env_android.SharedObject(x))
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env_thirdparty = env_android.Clone()
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env_thirdparty.disable_warnings()
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android_objects.append(env_thirdparty.SharedObject('#thirdparty/misc/ifaddrs-android.cc'))
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lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
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lib_arch_dir = ''
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if env['android_arch'] == 'armv7':
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lib_arch_dir = 'armeabi-v7a'
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elif env['android_arch'] == 'arm64v8':
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lib_arch_dir = 'arm64-v8a'
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elif env['android_arch'] == 'x86':
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lib_arch_dir = 'x86'
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elif env['android_arch'] == 'x86_64':
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lib_arch_dir = 'x86_64'
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else:
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print('WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin')
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if lib_arch_dir != '':
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if env['target'] == 'release':
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lib_type_dir = 'release'
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else: # release_debug, debug
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lib_type_dir = 'debug'
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out_dir = '#platform/android/java/lib/libs/' + lib_type_dir + '/' + lib_arch_dir
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env_android.Command(out_dir + '/libgodot_android.so', '#bin/libgodot' + env['SHLIBSUFFIX'], Move("$TARGET", "$SOURCE"))
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stl_lib_path = str(env['ANDROID_NDK_ROOT']) + '/sources/cxx-stl/llvm-libc++/libs/' + lib_arch_dir + '/libc++_shared.so'
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env_android.Command(out_dir + '/libc++_shared.so', stl_lib_path, Copy("$TARGET", "$SOURCE"))
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