mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
bf05309af7
As requested by reduz, an import of thekla_atlas into thirdparty/
51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
|
|
|
|
#pragma once
|
|
#ifndef NV_MATH_PLANE_INL
|
|
#define NV_MATH_PLANE_INL
|
|
|
|
#include "Plane.h"
|
|
#include "Vector.inl"
|
|
|
|
namespace nv
|
|
{
|
|
inline Plane::Plane() {}
|
|
inline Plane::Plane(float x, float y, float z, float w) : v(x, y, z, w) {}
|
|
inline Plane::Plane(const Vector4 & v) : v(v) {}
|
|
inline Plane::Plane(const Vector3 & v, float d) : v(v, d) {}
|
|
inline Plane::Plane(const Vector3 & normal, const Vector3 & point) : v(normal, -dot(normal, point)) {}
|
|
inline Plane::Plane(const Vector3 & v0, const Vector3 & v1, const Vector3 & v2) {
|
|
Vector3 n = cross(v1-v0, v2-v0);
|
|
float d = -dot(n, v0);
|
|
v = Vector4(n, d);
|
|
}
|
|
|
|
inline const Plane & Plane::operator=(const Plane & p) { v = p.v; return *this; }
|
|
|
|
inline Vector3 Plane::vector() const { return v.xyz(); }
|
|
inline float Plane::offset() const { return v.w; }
|
|
inline Vector3 Plane::normal() const { return normalize(vector(), 0.0f); }
|
|
|
|
// Normalize plane.
|
|
inline Plane normalize(const Plane & plane, float epsilon = NV_EPSILON)
|
|
{
|
|
const float len = length(plane.vector());
|
|
const float inv = isZero(len, epsilon) ? 0 : 1.0f / len;
|
|
return Plane(plane.v * inv);
|
|
}
|
|
|
|
// Get the signed distance from the given point to this plane.
|
|
inline float distance(const Plane & plane, const Vector3 & point)
|
|
{
|
|
return dot(plane.vector(), point) + plane.offset();
|
|
}
|
|
|
|
inline void Plane::operator*=(float s)
|
|
{
|
|
v *= s;
|
|
}
|
|
|
|
} // nv namespace
|
|
|
|
#endif // NV_MATH_PLANE_H
|