godot/editor/debugger
2024-12-10 11:12:26 +03:00
..
debug_adapter Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
editor_debugger_inspector.cpp
editor_debugger_inspector.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
editor_debugger_node.cpp Merge pull request #99054 from timothyqiu/session-names 2024-11-22 14:54:49 -06:00
editor_debugger_node.h Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Use (r)find_char instead of (r)find for single characters 2024-11-17 10:02:18 +01:00
editor_debugger_tree.h Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
editor_expression_evaluator.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
editor_expression_evaluator.h
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp Merge pull request #99113 from MewPurPur/tweak-debugger-sizings 2024-11-29 22:47:02 +01:00
editor_performance_profiler.h
editor_profiler.cpp Merge pull request #99113 from MewPurPur/tweak-debugger-sizings 2024-11-29 22:47:02 +01:00
editor_profiler.h Profiler plot zoom and pan 2024-11-12 16:31:43 +02:00
editor_visual_profiler.cpp Merge pull request #99113 from MewPurPur/tweak-debugger-sizings 2024-11-29 22:47:02 +01:00
editor_visual_profiler.h Display CPU and GPU model name in the editor visual profiler 2024-11-11 19:51:54 +01:00
script_editor_debugger.cpp [Scene] Add SceneStringName::FlatButton 2024-12-10 11:12:26 +03:00
script_editor_debugger.h Reload cached resources in runtime on file reimport 2024-11-05 10:51:20 -03:00
SCsub