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effects
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
environment
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
forward_clustered
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
forward_mobile
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
shaders
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
storage_rd
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Adding Variable Rate Shading support to Godot
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2022-07-17 15:42:24 +10:00 |
cluster_builder_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
cluster_builder_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
effects_rd.cpp
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
effects_rd.h
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_canvas_render_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_compositor_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_compositor_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_render_rd.cpp
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
renderer_scene_render_rd.h
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
renderer_scene_sky_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_scene_sky_rd.h
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_rd.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
shader_rd.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |