godot/servers/physics_2d
Marcel Admiraal 7e44682c03 Fix how Line2D obtains the other object's supports
Measure the distance from the line against the rotated object, not the
rotated line, when obtaining the object's supports against a line.
2020-10-03 12:59:34 +01:00
..
area_2d_sw.cpp Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:17:57 +01:00
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp Wrap angles to (-pi, pi) in momentum calculation. 2020-08-26 08:25:28 -07:00
body_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
body_pair_2d_sw.cpp Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrollably when colliding 2020-08-28 14:16:12 -04:00
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_hash_grid.cpp
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp Fix how Line2D obtains the other object's supports 2020-10-03 12:59:34 +01:00
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
joints_2d_sw.h
physics_server_2d_sw.cpp Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
physics_server_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
SCsub
shape_2d_sw.cpp
shape_2d_sw.h
space_2d_sw.cpp Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:45:01 +02:00
space_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
step_2d_sw.cpp
step_2d_sw.h