godot/platform/windows
2020-10-09 13:56:20 +03:00
..
export
context_gl_windows.cpp
context_gl_windows.h
crash_handler_windows.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
crash_handler_windows.h
detect.py [Windows, MSVC] Correctly set source file encoding. 2020-10-09 13:56:20 +03:00
display_server_windows.cpp Add window click-through support. 2020-09-17 12:36:18 +03:00
display_server_windows.h Add window click-through support. 2020-09-17 12:36:18 +03:00
godot_res.rc
godot_windows.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
godot.ico
godot.natvis Style: Fix code format scripts compat with non-GNU Unices 2020-07-27 13:11:44 +02:00
joypad_windows.cpp DirectInput: use correct joypad id 2020-07-31 20:16:51 +02:00
joypad_windows.h Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
key_mapping_windows.cpp Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
key_mapping_windows.h Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
lang_table.h
logo.png
os_windows.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
os_windows.h Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double 2020-05-31 14:19:31 +02:00
platform_config.h Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
platform_windows_builders.py
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h