godot/tests
Marius Hanl eec42f1aab Add initial tests for Node
- Test simple and complex cases for:
-> add, remove, move, get, find, count, is_inside_tree
-> name, nodepath
-> verify the scene tree
- Simple tests for the processing setup
2023-01-03 07:50:20 +01:00
..
core Added the possibility to define a default value in ProjectSettings.get_setting(), which is used when no setting is set. 2022-12-21 19:49:57 +01:00
data File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
python_build Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene Add initial tests for Node 2023-01-03 07:50:20 +01:00
servers Fix String::word_wrap() for long words 2022-12-16 13:18:57 +08:00
create_test.py Add a Python script to create new test suites more quickly 2022-08-20 14:41:05 +02:00
SCsub
test_macros.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
test_macros.h Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
test_main.cpp Add initial tests for Node 2023-01-03 07:50:20 +01:00
test_main.h
test_tools.h
test_utils.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
test_utils.h
test_validate_testing.h Replace Quaternion Euler constructor with from_euler method 2022-11-01 09:28:12 -05:00