godot/servers
Rémi Verschelde 99e31e1005 Merge pull request #4547 from neikeq/pr-wrong-debug-methods
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
..
audio remove trailing whitespace 2016-03-09 00:00:52 +01:00
physics Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_2d RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
spatial_sound remove trailing whitespace 2016-03-09 00:00:52 +01:00
spatial_sound_2d
visual ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00
audio_server.cpp
audio_server.h
physics_2d_server.cpp Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
physics_2d_server.h RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
physics_server.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_server.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
register_server_types.cpp Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h
spatial_sound_2d_server.cpp
spatial_sound_2d_server.h
spatial_sound_server.cpp
spatial_sound_server.h
visual_server.cpp ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00
visual_server.h ability to shrink all images x2 on load 2016-05-04 12:37:07 -03:00