godot/thirdparty/misc/open-simplex-noise.h
Sacha Waked 7e2b88a7eb Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
2020-12-04 11:26:05 +01:00

59 lines
1.7 KiB
C++

#ifndef OPEN_SIMPLEX_NOISE_H__
#define OPEN_SIMPLEX_NOISE_H__
/*
* OpenSimplex (Simplectic) Noise in C.
* Ported to C from Kurt Spencer's java implementation by Stephen M. Cameron
*
* v1.1 (October 6, 2014)
* - Ported to C
*
* v1.1 (October 5, 2014)
* - Added 2D and 4D implementations.
* - Proper gradient sets for all dimensions, from a
* dimensionally-generalizable scheme with an actual
* rhyme and reason behind it.
* - Removed default permutation array in favor of
* default seed.
* - Changed seed-based constructor to be independent
* of any particular randomization library, so results
* will be the same when ported to other languages.
*/
#if ((__GNUC_STDC_INLINE__) || (__STDC_VERSION__ >= 199901L))
#include <stdint.h>
#define INLINE inline
#elif (defined (_MSC_VER) || defined (__GNUC_GNU_INLINE__))
#include <stdint.h>
#define INLINE __inline
#else
/* ANSI C doesn't have inline or stdint.h. */
#define INLINE
#endif
#ifdef __cplusplus
extern "C" {
#endif
// -- GODOT start --
// Modified to work without allocating memory, also removed some unused function.
struct osn_context {
int16_t perm[256];
int16_t permGradIndex3D[256];
};
int open_simplex_noise(int64_t seed, struct osn_context *ctx);
//int open_simplex_noise_init_perm(struct osn_context *ctx, int16_t p[], int nelements);
// -- GODOT end --
void open_simplex_noise_free(struct osn_context *ctx);
double open_simplex_noise2(const struct osn_context *ctx, double x, double y);
double open_simplex_noise3(const struct osn_context *ctx, double x, double y, double z);
double open_simplex_noise4(const struct osn_context *ctx, double x, double y, double z, double w);
#ifdef __cplusplus
}
#endif
#endif