mirror of
https://github.com/godotengine/godot.git
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8c3e46b13b
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
387 lines
17 KiB
C++
387 lines
17 KiB
C++
/**************************************************************************/
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/* rendering_device_driver.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_device_driver.h"
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#include "thirdparty/spirv-reflect/spirv_reflect.h"
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/****************/
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/**** SHADER ****/
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/****************/
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Error RenderingDeviceDriver::_reflect_spirv(VectorView<ShaderStageSPIRVData> p_spirv, ShaderReflection &r_reflection) {
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r_reflection = {};
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for (uint32_t i = 0; i < p_spirv.size(); i++) {
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ShaderStage stage = p_spirv[i].shader_stage;
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ShaderStage stage_flag = (ShaderStage)(1 << p_spirv[i].shader_stage);
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if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
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r_reflection.is_compute = true;
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ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, FAILED,
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"Compute shaders can only receive one stage, dedicated to compute.");
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}
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ERR_FAIL_COND_V_MSG(r_reflection.stages.has_flag(stage_flag), FAILED,
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"Stage " + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + " submitted more than once.");
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{
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SpvReflectShaderModule module;
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const uint8_t *spirv = p_spirv[i].spirv.ptr();
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SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spirv.size(), spirv, &module);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed parsing shader.");
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if (r_reflection.is_compute) {
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r_reflection.compute_local_size[0] = module.entry_points->local_size.x;
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r_reflection.compute_local_size[1] = module.entry_points->local_size.y;
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r_reflection.compute_local_size[2] = module.entry_points->local_size.z;
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}
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uint32_t binding_count = 0;
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result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
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if (binding_count > 0) {
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// Parse bindings.
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Vector<SpvReflectDescriptorBinding *> bindings;
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bindings.resize(binding_count);
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result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
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for (uint32_t j = 0; j < binding_count; j++) {
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const SpvReflectDescriptorBinding &binding = *bindings[j];
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ShaderUniform uniform;
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bool need_array_dimensions = false;
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bool need_block_size = false;
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bool may_be_writable = false;
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switch (binding.descriptor_type) {
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case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
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uniform.type = UNIFORM_TYPE_SAMPLER;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
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uniform.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
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uniform.type = UNIFORM_TYPE_TEXTURE;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
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uniform.type = UNIFORM_TYPE_IMAGE;
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need_array_dimensions = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
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uniform.type = UNIFORM_TYPE_TEXTURE_BUFFER;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
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uniform.type = UNIFORM_TYPE_IMAGE_BUFFER;
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need_array_dimensions = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
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uniform.type = UNIFORM_TYPE_UNIFORM_BUFFER;
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need_block_size = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
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uniform.type = UNIFORM_TYPE_STORAGE_BUFFER;
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need_block_size = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
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ERR_PRINT("Dynamic uniform buffer not supported.");
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continue;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
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ERR_PRINT("Dynamic storage buffer not supported.");
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continue;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
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uniform.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
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need_array_dimensions = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
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ERR_PRINT("Acceleration structure not supported.");
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continue;
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} break;
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}
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if (need_array_dimensions) {
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if (binding.array.dims_count == 0) {
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uniform.length = 1;
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} else {
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for (uint32_t k = 0; k < binding.array.dims_count; k++) {
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if (k == 0) {
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uniform.length = binding.array.dims[0];
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} else {
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uniform.length *= binding.array.dims[k];
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}
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}
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}
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} else if (need_block_size) {
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uniform.length = binding.block.size;
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} else {
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uniform.length = 0;
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}
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if (may_be_writable) {
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uniform.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
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} else {
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uniform.writable = false;
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}
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uniform.binding = binding.binding;
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uint32_t set = binding.set;
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ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, FAILED,
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"On shader stage '" + String(SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
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if (set < (uint32_t)r_reflection.uniform_sets.size()) {
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// Check if this already exists.
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bool exists = false;
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for (int k = 0; k < r_reflection.uniform_sets[set].size(); k++) {
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if (r_reflection.uniform_sets[set][k].binding == uniform.binding) {
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// Already exists, verify that it's the same type.
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ERR_FAIL_COND_V_MSG(r_reflection.uniform_sets[set][k].type != uniform.type, FAILED,
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"On shader stage '" + String(SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different uniform type.");
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// Also, verify that it's the same size.
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ERR_FAIL_COND_V_MSG(r_reflection.uniform_sets[set][k].length != uniform.length, FAILED,
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"On shader stage '" + String(SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different uniform size.");
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// Also, verify that it has the same writability.
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ERR_FAIL_COND_V_MSG(r_reflection.uniform_sets[set][k].writable != uniform.writable, FAILED,
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"On shader stage '" + String(SHADER_STAGE_NAMES[stage]) + "', uniform '" + binding.name + "' trying to reuse location for set=" + itos(set) + ", binding=" + itos(uniform.binding) + " with different writability.");
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// Just append stage mask and return.
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r_reflection.uniform_sets.write[set].write[k].stages.set_flag(stage_flag);
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exists = true;
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break;
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}
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}
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if (exists) {
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continue; // Merged.
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}
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}
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uniform.stages.set_flag(stage_flag);
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if (set >= (uint32_t)r_reflection.uniform_sets.size()) {
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r_reflection.uniform_sets.resize(set + 1);
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}
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r_reflection.uniform_sets.write[set].push_back(uniform);
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}
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}
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{
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// Specialization constants.
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uint32_t sc_count = 0;
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result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
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if (sc_count) {
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Vector<SpvReflectSpecializationConstant *> spec_constants;
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spec_constants.resize(sc_count);
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result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
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for (uint32_t j = 0; j < sc_count; j++) {
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int32_t existing = -1;
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ShaderSpecializationConstant sconst;
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SpvReflectSpecializationConstant *spc = spec_constants[j];
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sconst.constant_id = spc->constant_id;
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sconst.int_value = 0; // Clear previous value JIC.
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switch (spc->constant_type) {
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
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sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
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sconst.bool_value = spc->default_value.int_bool_value != 0;
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} break;
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
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sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
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sconst.int_value = spc->default_value.int_bool_value;
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} break;
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case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
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sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
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sconst.float_value = spc->default_value.float_value;
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} break;
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}
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sconst.stages.set_flag(stage_flag);
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for (int k = 0; k < r_reflection.specialization_constants.size(); k++) {
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if (r_reflection.specialization_constants[k].constant_id == sconst.constant_id) {
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ERR_FAIL_COND_V_MSG(r_reflection.specialization_constants[k].type != sconst.type, FAILED, "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
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ERR_FAIL_COND_V_MSG(r_reflection.specialization_constants[k].int_value != sconst.int_value, FAILED, "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
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existing = k;
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break;
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}
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}
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if (existing > 0) {
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r_reflection.specialization_constants.write[existing].stages.set_flag(stage_flag);
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} else {
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r_reflection.specialization_constants.push_back(sconst);
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}
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}
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r_reflection.specialization_constants.sort();
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}
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}
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if (stage == SHADER_STAGE_VERTEX) {
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uint32_t iv_count = 0;
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result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
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if (iv_count) {
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Vector<SpvReflectInterfaceVariable *> input_vars;
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input_vars.resize(iv_count);
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result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
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for (uint32_t j = 0; j < iv_count; j++) {
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if (input_vars[j] && input_vars[j]->decoration_flags == 0) { // Regular input.
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r_reflection.vertex_input_mask |= (((uint64_t)1) << input_vars[j]->location);
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}
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}
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}
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}
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if (stage == SHADER_STAGE_FRAGMENT) {
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uint32_t ov_count = 0;
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result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
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if (ov_count) {
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Vector<SpvReflectInterfaceVariable *> output_vars;
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output_vars.resize(ov_count);
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result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
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for (uint32_t j = 0; j < ov_count; j++) {
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const SpvReflectInterfaceVariable *refvar = output_vars[j];
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if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
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r_reflection.fragment_output_mask |= 1 << refvar->location;
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}
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}
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}
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}
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uint32_t pc_count = 0;
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result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
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if (pc_count) {
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ERR_FAIL_COND_V_MSG(pc_count > 1, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
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Vector<SpvReflectBlockVariable *> pconstants;
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pconstants.resize(pc_count);
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result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
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#if 0
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if (pconstants[0] == nullptr) {
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Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
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f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
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}
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#endif
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ERR_FAIL_COND_V_MSG(r_reflection.push_constant_size && r_reflection.push_constant_size != pconstants[0]->size, FAILED,
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"Reflection of SPIR-V shader stage '" + String(SHADER_STAGE_NAMES[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
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r_reflection.push_constant_size = pconstants[0]->size;
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r_reflection.push_constant_stages.set_flag(stage_flag);
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//print_line("Stage: " + String(SHADER_STAGE_NAMES[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
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}
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// Destroy the reflection data when no longer required.
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spvReflectDestroyShaderModule(&module);
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}
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r_reflection.stages.set_flag(stage_flag);
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}
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return OK;
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}
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/**************/
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/**** MISC ****/
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/**************/
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uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
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// Sensible canonical defaults.
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switch (p_trait) {
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case API_TRAIT_HONORS_PIPELINE_BARRIERS:
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return 1;
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case API_TRAIT_SHADER_CHANGE_INVALIDATION:
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return SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS;
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case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
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return 1;
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case API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP:
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return 1;
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case API_TRAIT_SECONDARY_VIEWPORT_SCISSOR:
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return 1;
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case API_TRAIT_CLEARS_WITH_COPY_ENGINE:
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return true;
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case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
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return false;
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default:
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ERR_FAIL_V(0);
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}
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}
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/******************/
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RenderingDeviceDriver::~RenderingDeviceDriver() {}
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